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Well I had a nice few days off from uploading videos. Let's start off video #501 with a new restricted fight. You're probably wondering what I restricted on this fight. Only a couple things. But they're big. The first is, no looping. This means I can't keep doing the same combo and can't keep making him counter attack more than a couple times in a row (the exception is for his 3rd form, else he'll loop his DM move and it'll be too easy). Read more on the whole looping thing later in the description. The other is no magic, which means you have to time his forced counters perfectly or you're getting killed by the Key Whip move.
No Damage
No Looping Terra
No Magic
No Drive
No Limit
No Item
No Summons
No Armor
No Accessories
No using stat boosts
Only have any of the following abilities equipped:
Guard
Horizontal Slash
Finishing Rise/Leap
Dodge Slash
Slap Shot
Flash Step
Slide Dash
Guard Break
Explosion
Aerial Spiral
Aerial Dive
Aerial Finish
Counterguard
High Jump LV3
Quick Run Lv3
Dodge Roll LV3
Aerial Dodge LV3
Glide LV3
Scan
Combo Master
Combo Plus
Air Combo Plus
Finishing Plus
I had Aerial Recovery on by accident, but obviously you won't get to use it anyway, since Terra will OHKO you with basically everything.
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So more on the non-looping. As people who have faught Terra know, he randomly picks an attack pattern at the beginning of the fight. Each attack pattern comes with a couple attacks, and he doesn't change his pattern until he goes into another form/phase. So I'm not directly looping him as you'd see in my original Terra LV1 video, but there's nothing you can do about him doing the moves from any attack pattern. The only time it's actually random from what I can tell is his 3rd form. So no complaining about how he does some attacks like 2-5 times in a row. I try to combo him with different combos, and try to mix between not making him counter and making him counter, but it only helps a little.
Where things get interesting is his final form. The only way to NOT loop this is after the DM, you HAVE to attack him with combos until he counters. Else he will just keep doing the DM over and over and it'll be boring and long. The other way is to just sit there and not attack him after DM, but I didn't want to make the video too long or anything so I just kept attacking whenever there was an opening.
As for some humor, at 3:08ish something pretty funny happens. I won't spoil it, you can find out for yourself. As for why do I attack his death ball to deflect it? I do it for fun. It's harder to time than Guarding though so be careful if you try it. And for his DM, I came up with yet another way to dodge the DM. I found out how to prevent yourself from getting hit from behind for his 3rd part of his DM, so I don't put my back to the wall anymore (except for last DM, since I didn't want to risk anything). He can still show up behind you but it's blockable for sure. So you block his first strike, and then just let the two other hits miss you from Guard's after affect, and then either Guard his slashes or Quick Run away and do whatever you want for his final strike.
In short, it's way more fun to fight Terra this way at LV1 than to loop him. I spent at least a few hours learning his attack patterns completely and what he does when you attack or when you don't attack and all that good stuff. Since a decent amount of people have done Terra at LV1 now, I wanted to set myself apart from them. Anyone want to try this challenge? I'm curious to see other people try. Post a video response of your attempt, even if you fail, to this video.
Difficulty for LV1 No damage + restrictions: **********
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Q: How do you stay Level 1?
A: In Critical Mode in KH2FM, you are given an EXP 0 ability at the beginning of the game. Equipping it makes it so you don't gain experience. Drive Forms aren't affected by it, so you can still level those up.
Q: What's Critical Mode (CM)?
A: Critical Mode is the new difficulty mode in KH2FM. It's basically slightly harder than a low level Proud Mode challenge.
Q: Hey how come you have (Insert ability here) at level 1 when you get (insert same ability here) at (insert KH2 required level here).
A: In KH2FM, they switched some abilities around and made some where you don't have to level up to gain them. A perfect example is the Scan ability.
Q: How can you do 2 finishers so early on in the game?
A: Just like with the EXP 0 ability, you're also given a Finishing Plus ability at the start of the game. So you can do 1 normal finisher + a second finisher.
Q: How come your stats increase if you're level 1?
A: You get bonus level stat ups from beating scripted fights. For example, some give you HP+, MP+, Strength +1, Defense +1, etc. If this didn't happen, then it would be near impossible to do a LV1 playthrough.
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