Search results for run the game easy
13,
01:13,
2008-04-19 17:26:36 Description: READ!!!!
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SAN ANTONIO (AP)—Tim Duncan saved the San Antonio Spurs with his first 3-pointer of the (More) READ!!!!
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SAN ANTONIO (AP)—Tim Duncan saved the San Antonio Spurs with his first 3-pointer of the season at the end of overtime, and Manu Ginobili hit a layup at the end of the second extra period to send the defending champions past the Phoenix Suns, 117-115 on Saturday in Game 1 of their first-round series.
The third-seeded Spurs celebrated almost as jubilantly as if they'd won the finals yet again after beating the sixth-seed Suns, their postseason nemesis. The teams will meet again in San Antonio on Tuesday night before the best-of-seven series shifts to Arizona.
This first-round series, which would have been fitting as a Western Conference finals, was the most anticipated. So far at least, it has more than delivered.
Duncan finished with 40 points and 15 rebounds.
"I guess they're not going to go easy," Suns coach Mike D'Antoni said.
Michael Finley sent the Spurs to overtime with a last-second 3 from the wing, tying the game at 93.
The Suns had controlled play for the first three quarters, leading by as many as 16 points despite early foul trouble for Shaquille O'Neal. The Suns had a six-point lead with a quarter left in regulation.
The Spurs took their first lead of the game late in the fourth quarter, but were down 93-90 with 1:10 to go after Leandro Barbosa's fast-break layup.
With 15 seconds on the clock, Finley tied it at 93 for the Spurs.
Two-time MVP Duncan stole the show in the first overtime. With his team down 104-101, Duncan found himself all alone at the 3-point line. After only a slight hesitation, he fired the ball and made it with 3 seconds to play. It was Duncan's first 3 of the season. He was 0-of-4 previously.
"I didn't know what was going to happen, honestly," Duncan said. "Manu turned the corner, Shaq just totally leaves me and stayed with Manu."
In the second overtime, Shaq's dunk tied it at 112 with 1:33 to play. Ginobili's layup made it 114-112 San Antonio.
Steve Nash missed a key 3 from the corner with less than a minute to play. After a long and risky inbounds pass that crossed the width of the court to the Spurs' Brent Barry, the Suns fouled, and Barry sank one of two from the line to make it 115-112 Spurs.
With 15 seconds on the clock, the Suns went to sharp shooter Nash, who fired another 3 from the corner, sinking it this time to tie the game at 115.
Then Ginobili drove the lane against Raja Bell and got to the rim, as he often does, almost at will, and his layup fell with 1.8 seconds left for the win.
"We had a lot of opportunities to win," O'Neal said. "You can't make mistakes against a team like that especially here in this building."
Tony Parker added 26 points for the Spurs, and Ginobili had 24.
Amare Stoudemire, who fouled out with 12 seconds left in the first overtime, led the Suns with 33 points. Nash had 25 points and 13 assists, O'Neal scored 11 points.
The Suns and Spurs met last season in the second round in what many dubbed the real finals. San Antonio won in six tense and testy games on their way to a fourth NBA title.
This year's rematch comes in the first round in the hyper-competitive Western Conference.
Phoenix acquired O'Neal in a blockbuster midseason trade for a series such as this one to give the run-and-gun Suns a defensive boost.
O'Neal played just under four minutes in the first quarter after picking up two quick fouls. He was on the court for just 24 seconds in the second quarter before picking up his third and sitting out the rest of the half.
O'Neal missed two shots right off, the first when his dunk off an alley-oop pass missed. He didn't score in the first half.
Even though Phoenix got O'Neal to help their half-court game, the Suns, who still like to play quick, had only nine fast break points in the game.
The Spurs, on the other hand, were able to punish the Suns with their strong suit. They had a 72-46 advantage in the paint.
The Spurs benefited early from O'Neal's absence, and Duncan scored 20 points in the first half on 7-of-9 shooting. But the rest of the Spurs weren't helping him much. They went a combined 7-of-28 in the first half.
Ginobili in particular struggled early before turning it on late. He was 1-of-7 in the first half, when the Spurs, except for Duncan, weren't looking good.
Ginobili finished 10-of-24 from the field. (Less)
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33,
34:10,
2008-05-07 07:48:46 Description: Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chater 8 - The Great Tree
8-1
Normally to get through this area, all I need is to beat the (More) Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chater 8 - The Great Tree
8-1
Normally to get through this area, all I need is to beat the Grim Golem
Centurion to get the special key. However, I detour to get two ordinary keys to use
later on. One is aimed for 8-2, the other for 8-5. However, first I'm faced
with a mysterious void. Destroying the generator first is key, otherwise enemies
just respawn.
8-2
This area has 3 routes: left, right, center. The center is the easiest and
shortest route, except for the 'expected' path of getting to the entrance.
Luckily, due to my SRT and some button mashing on X to get some extra jumping in, I
take a major shortcut by crossing the gap. Getting the keys in 8-1 saves me
time by not having to fight a hoard of Golems near the left entrance. Heading
through the beehive hallway, the void is required to allow me to open the 2nd
gate, and breaking the generator in the 3rd room is required to fully open the 3rd
gates to the side rooms. Either one will open the gate to move on, but you
only need to do one or the other (these rooms are where you wind up in if you take
the left or right entrances in the earlier area).
8-3
While there are several ways through 8-3, the best way is to find up in the
center of floor B3. Ending up there allows you to skip the thanatos void that
you'd wind up in if you go through the B3 floor in a different location. Then
it's simply beating the Gorgon's Eye to get the key, then moving down down
DOWWWWWNNNN.
8-4
After beating up a few Golem soldiers, I come face to face with...
Grim Stroud.
While he has new techniques, the basic battle idea has remained the same -
chuck the kitchen sink at him. Luckily, I have one additional tool - the lantern.
Firing a pebble at it causes it to temporarily blow out - sending Grim Stroud
into a panic. Wondering why I wait until the end to grab that Honey Brew?
That's because after I beat him, I have to face...
Grim Stroud, Thanatos Version
He's bigger, he's badder, he's determined to kick my ass. The basic strategy
to beat him is very simple. Attack him until he draws energy from the 4 Night
Towers. At this point, he's invincible. Then work your way up to one of the
towers and destroy it (dodging his attacks, primarily Flying Blades). At this
point, he goes into panic for 30-60 seconds. After you attack him for a while,
he'll draw energy again. After the 3rd tower, he'll remain vulnerable for a
longer period of time, though he'll move about the room. Then he'll draw energy
from the 4th. One attack that appears near the last part of the battle is
Energy Sphere, a very powerful attack that's nearly impossible to avoid. During the
last portions of the battle, using Wisp sends him into a panic.
Think the game is over? Not a chance. Notice earlier I mentioned 8-5. I also
have that extra key. Well, the REAL final boss appears and I have to go take
her on.
8-5
This area is filled with twisted corridors that are hard to walk on. Tack on
those giant rolling spheres and you have one fun area. During this section, I
need 3 ordinary keys. Getting the first two are easy. The 3rd requires more
fighting, however I have that nice leftover extra key from 8-1 and I finally put
it to use. Yes, I've had to sit on it the entire level just for this moment.
After some conversation, I run into Buju! Yes, that damn little rabite isn't
completely worthless plot material after all.
8-6
Does this place look familiar? It should. Yes, I'm wandering back in the area
of the game that I started in. I'm even wandering nearly the same exact PATH
even. Ironic, isn't it? That I play this game for over 2 hours to end up
right back where I started. Though the normal enemies are gone, a lot of grim
monsters spawn throughout the level. Each of them only take one hit, and even
though I don't have to kill them, I get extra medals (and more importantly,
hexorbs), plus I avoid potential damage. After a long journey, we're here...
MEDUSA - THE FINAL BOSS
Yes, the long triumphant journey has reached its peak. Medusa is a boss
composed of 3 parts - Blood Serpent, Frost Serpent, and Medusa herself. Medusa
intially has a barrier, protecting her from almost all damage. First, you need to
take out the serpents by hitting them with the proper elements to panic them.
Luckily for us, there's plenty of blue and red crystals around the room.
Chucking them (and occasionally using hexorbs) brings them down so I can lay the
smackdown on Medusa herself. After an engaging battle, I come out victorious.
Time: 00:30:40
Final Time: 02:32:37 (Less)
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45,
19:46,
2008-05-06 22:56:47 Description: Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chapter 3 - The Guardian and Gaia
3-1
Introduced here is the Spirit Wisp (aka Lumina, in (More) Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chapter 3 - The Guardian and Gaia
3-1
Introduced here is the Spirit Wisp (aka Lumina, in past games). Her power here
is very helpful for fighting the boss of this level. Shortly after, if you
walk around the cliff correctly, it's possible to skip the first dialogue (though
skipping it doesn't save time, but it's interesting to pull off). Trying to
dodge all the flying objects (which all come from off screen) is difficult to
do, since most of the time you don't know they're coming until it's too late.
This is the major annoyance of this section. The most common place to get nailed
as at the spot where I use the lift stone. I tried to take a difficult
shortcut by the Orangepus, but once I fell, I settled for a slightly modified version
of it.
3-2
This section requires you to press 4 large switches. This triggers the door to
go on to 3-3 (sending a Goblin flying in the process. No, this cutscene isn't
skippable). The big dot you see on the radar is actually the boss. You can't
kill him, but if you fire a cannon at him and connect, you can earn an Angel's
Grail.
3-3
The visit to Shade is required to complete this section. After that, it's an
annoying run up the mountainside to reach the mine cart. I need to hit 4 Gob
Targets in order to get the special key, but I can't just run down the ride and
hit them. They are only vulnerable when the mine cart is around them. I also
set the track to take the 'Yellow Route' which puts me closest to the space
where the special key is used. The boss reappears here, but can't be hit at all
(except by pebbles, but they don't do damage).
3-4
This section is, undoubtably, one of the most confusing sections in the game,
due to the level design. Many travelers have gotten lost here. But the key to
getting through is to look for the purple stagmites throughout the level. If
you find them, you're on track. The Golem Friar near the end has my special
key.
3-5
Finally, we've found Gaia. In case you're not familiar with who he is, he's
the large stone face and hands that are built into the mountain summit, and also
he's protecting the Guardian Beast. He appeared in Legend of Mana under the
name Gaeus.
Wyvern
At first I pause, as Gaia always gets the first hit off. The panic time is
small, but I get a few hits off and also get my lock established. After that,
it's pretty simple on this difficulty: hit with Wisp when he's in the air, let him
fall, use Full Tilt (Lv 3 magic spell) for fast, massive damage, rince and
repeat. I ended up needing less hexorbs then I expected, due to getting enough MP
medals to reach MP Level 4 (refilling my MP level so I can use Full Tilt some
more).
Time: 00:16:45
Current Total Time: 00:34:29 (Less)
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15,
28:39,
2008-05-07 00:37:24 Description: Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chapter 4 - Ritzia
4-1
I take some time out to attack the bonfires in a couple places in (More) Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chapter 4 - Ritzia
4-1
I take some time out to attack the bonfires in a couple places in the level, as
they give me Salamander Hexorbs, which are very important for the boss fight.
4-2
I take advantage of a VERY difficult shortcut in the beginning of this section.
It requires a perfectly performed double jump to the top of a lantern, then
jumping off of it to the left across the way. Even if I miss a few times
though, it's still faster then taking the normal route through the rear of the ship.
4-3
This section is long, time consuming, and very VERY annoying. The worst
section is by far the engine room, which feature Golem Archers on both sides of the
room, all aiming for you (with stun-inducing arrows). There's a lot of battling
here before I finally rescue Ritzia.
4-4
It's time for everybody's favorite game...ESCORT MISSION! Ritzia, who's gone
completely loco (VOICES IN MY HEAD!), is the slowest walker ever. At least she
ducks, instead of doing the typical 'since I'm being escorted I have the right
to be stupid' mode. The one room early on induces a LOT of lag, and only one
enemy carries the key and 15 of them are attacking you at the same time.
Lovely. At least at certain points, Ritzia is automatically shoved forward so she
doesn't get too far behind. The only time I need to wait is around the
elevators. To make matters more interesting, I go around the level in figure-8s. Yes,
I'm going around in circles. Lovely level, isn't it? I do stop and take out
some of the rations, giving me some Gnome Hexorbs, also important for the boss
fight.
4-5
Having reached the boat's deck, Ritzia finally gets smart and returns to the
world of sanity. Just in time for her to go run and hide (again).
Stroud
For the first time Dawn of Mana player, this will be probably the hardest fight
and first real challenge of the game. Stroud has a very high defense and will
block your attacks if you take him head-on (apply directly to the forehead!).
So this battle consists of mainly running around, throwing everything
including the kitchen sink at him. His primary weakness is fire, which makes stopping
to get those Salamander Hexorbs earlier a very smart thing. To make this boss
fight more interesting, near the end he decides to clone himself. The clones
are more susecptable to fire then the original, which makes them less annoying,
at least. Note that the hits to blow up those blue Energy Orbs is
intentional, as they put him into a panic for a short time. The damage I take is simply a
small sacrifice to be able to hit him.
After the battle in the cutscenes, Keldy is thrown far far away, and Ritzia
makes the very irrational 'I'll do anything so please don't kill him' plea. Yeah,
I know you're having very naughty thoughts right now. Shame on you.
Time: 00:23:20
Current Total Time: 00:57:49 (Less)
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11,
09:58,
2008-05-06 21:23:59 Description: Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Game Information
This section is mainly aimed at those who haven't played Dawn of Mana. (More) Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Game Information
This section is mainly aimed at those who haven't played Dawn of Mana. In the
game, you start out at a set HP, MP, and Strength/Whip Level at the start of
every chapter. Medals collected in the prior chapter don't carry over from
chapter to chapter, outside of a global count. This global count doesn't boost your
stats, but works you towards a goal of certain emblems.
In the game, there are a total of 60 emblems, earned by various means. Most of
them require S ranks in various feats, such as kills, overall ranks in the
battle arenas, and others. For a first time gamer, the easiest three to get are
the three acquired in this run. While all emblems can be acquired by doing a
certain task, they can also be bought in the battle arena store (for outrageous
prices) and a few can be acquired by getting it as a drop from defeating a rare
monster.
Also, you can only equip 2 emblems at the start, but after getting certain
amounts of medals, you can eventually be able to equip 5. Emblems give you bonus
abilities, ranging from more HP, to breaking through enemy blocks, to being able
to hold more hexorbs.
Speaking of hexorbs, there are 8 different hexorbs in the game, one for each of
the elemental spirits. Each one has a different element and has a different
effect on the enemy. Wisp can blind an enemy, shade can poison them, Luna can
confuse them, etc. While pebbles can be fired several in a row (3 to start,
more as the whip level increases), hexorbs can only be fired one at a time, and
there is a waiting time between shots for the prior hexorb's effect to fade away.
And now...witness the telling of the Dawn of Mana...
Chapter 1 - A Spirit and a Maiden
1-1
This chapter introduces a technique that I found to give Keldy a boost of
speed. I call it the 'Slope Roll Technique' (SRT for short). How it works is that
if Keldric is on the edge of a cliff, or a slope moving down, if you execute a
roll (L1 + X) at the proper distance, when you roll off the cliff, you'll be
thrown forward a short distance at a faster velocity. Sometimes the positioning
is picky though, but you'll be seeing (and hearing) this technique a lot in the
run.
1-2
Keldy is upgraded from his little stick, to a special sword, sprouted from a
seed of the Mana Tree. It also gives him a slingshot, allowing the spitting of
unlimited pebbles, and also when found, spirit hexorbs. While the former just
does damage, the latter is important as each type of hexorb has special
abilities. Interestingly, this is the only time I've been able to get 2 different
Elemental Spirit dialogues to overlap (Jinn and Undine).
1-3
Introducted in this section is the young spirit child, Faye. With her
appearance, two things can be done. One is magic. Initially at Level 1 magic you can
only use Power Up and Aegis, but as you collect MP Medals, her level can
increase, allowing for more spells. Also, Faye can communicate with the Mana
Spirits, allowing for the first collections of Spirit Hexorbs. Ritzia goes off in a
different direction and that path collapses if I go near it, which is why she is
no longer following me through this section. I use the Downword Strike
technique a lot on long distances (like you see here) for two reasons. One, it makes
me fall considerably faster. Two, it prevents Faye from trying to 'save'
Keldy after he walks off the ledge.
1-4
As we approach the deepest parts of the level, Ritzia and Keldy finally
reunite. But not before Keldy gets dizzy on circular platforms that are controlled by
the wind. Luckily the radar keeps me on task. After beating the Du'Bam, I
grab an Angel's Grail and head off to the boss.
1-5
Grim Mortifer
Ritzia, being the poor maiden she is, stays up and out of the battlefield (she
sits up in the high center section and can be seen under proper conditions).
The boss has two primary sections of vulnerability: The tail, and the belly.
The easist way to attack him is to hit him with a Gnome Hexorb near the back half
of the body, then hitting the tail. I do have to pause once as he becomes
invulnerable and dives under the surface of the ground. Otherwise, he falls
quickly.
Time: 00:06:54
Current Total Time: 00:09:53 (Less)
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8,
08:58,
2008-04-22 12:00:23 Description: I decided that the story of the game Indigo Prophecy (Fahrenheit) is very awesome and needs to be made into a series. So I got out FRAPS and made it! It was planned to do the whole game, but the fact (More) I decided that the story of the game Indigo Prophecy (Fahrenheit) is very awesome and needs to be made into a series. So I got out FRAPS and made it! It was planned to do the whole game, but the fact that my processor sucks monkey fuck made me stop doing it. Sorry guys. Also, a note, I live in the US, I just am playing an imported EUR version for the extra things that were cut out. KNOWN PROBLEMS: For one, my game is glitched or something because every time I try to use the mop, it won't let me. I since have fixed this problem. The video gets a bit choppy, I apologize. My PC isn't that good (although it can run the game with 1280x1024 resolution and everything on high). Fraps took a toll on my performance. Plus, you have to account that a stupid friend of mine was sending me tons of messages via Windows Live Messenger (MSN). Ah well, enjoy anyway. This video is also made for some people to see how amazing this game is, I think it is VERY underrated and it needs to be found and played by more people. Like my videos? Visit the below website. Sign up under me and do a referral! It's pretty easy, and you can get an iPod (or something else :P) for yourself too! http://www.YourFreeiStuff.com/index.php?ref=4099711 (Less)
Channel: youtubeTags: Around Cheese Corner Episode Fudge Games Guide Indigo Is Lemonade Made Milk Prophecy Show Strategy The TV Video
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53,
00:45,
2008-03-21 13:02:24 Description: I make a delicious and tasty sandwhich.
Ignore this stuff:
gow Vak x iceman its milkbone trippy beast Blanket crustygerm snowman xCTx BIRDMAN a fallen tree xfycnx dizastor xfycnx iceman (More) I make a delicious and tasty sandwhich.
Ignore this stuff:
gow Vak x iceman its milkbone trippy beast Blanket crustygerm snowman xCTx BIRDMAN a fallen tree xfycnx dizastor xfycnx iceman snowman
gdawgum shadowpunish3r xfycnx iceman xbox
angel of evil 360 rape ownage boom headshot pure pwnage ps3 elite halo 3 best sniper ever insane amazing blindfire no scope off host scope shot longshot rifle gears gridlock general ramm tutorial glithes ultimate funny chronicles MLG marcus feenix multi kills clan mlg skill GOW gow
nizmojoe nismojoe redux XxgdawgumxX
headshot montage gears of war 2 gears of war film gears of war sniper montagexbox live amazing no-scope blindfire awesome nismojoe angelofevil69 angel of evil Gears of war 2 Gears of war Windows Gears of war PC Gears of War (PC)
SHADOWPUNISH3R shadowpunish3r austin123cav crossfire aim vVv LGD a e i o u gg no re
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Tags: assassins creed glitches glitch tutorial out of maps assassin maysaf jerusalem achievements video game cheats Tags: assassins creed glitches glitch tutorial achievements jerusalem xbox 360 tricks trick Video Game
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Channel: youtubeTags: best comedy funny here in porn productions rick rickwashereproductions sandwhich snowman tasty th the triple was world
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8,
06:51,
2006-08-22 18:04:45 Description: This is a speedrun of Resident Evil 4 for the GameCube. This is part 14 of 19(one part per chapter) so be sure to watch them all! To see more videos like this, visit speeddemosarchive.com and check (More) This is a speedrun of Resident Evil 4 for the GameCube. This is part 14 of 19(one part per chapter) so be sure to watch them all! To see more videos like this, visit speeddemosarchive.com and check out the Game List to see the runs we currently have, and head over to the forum to preview and support upcoming runs. The original source can be found here: http://speeddemosarchive.com/demo.pl?ResidentEvil4_20624
Author:Tim Bright
Time:2:06:24
AIM:Leprachaunboy04
4-4
One of my best segments. Its hard to comment on perfection without sounding braggy, so I guess I'll tell you of the hardships which were overcome to erect such a wonderful work of art (there I go sounding all braggy, again). The initial inventory management would have been unnecessary had I weened off the Shotgun ammo collection, though it still went pretty fast. I usually played the cutscenes by ear, as I knew about where they were initiated, and tried to press start as soon as it started. Then, I had to worry about the zealot blocking the way. I easily dodged his attack, and ran up the ladder. The flash grenade could have been thrown a bit closer, but no time wasted either way. I may have been able to press the button prompts a bit faster, and the reload after shooting the lock on the door was pretty cool, I thought. In the tower, I waited at the bottom of the ladder in order to let the guy on top fiddish his animation, and pull the switch again, and, if I went any sooner, he would have turned and grabbed me. One of the main reasons I saved up so much shotgun ammo was because I wanted to make sure I had enough for the elevator ride. When I actually did that part, however, I discovered an extremely easy method to quickly go up the elevator(though the positioning needs to be pretty pricise), meaning I had tons of leftover ammo just waiting to be used...Anyways, the ride itself went pretty well; I managed to shoot the dynamite out of that one guy's hand, which killed him, I reloaded too soon after that, though(though I probably would have waited about that long for them to get into position). Then, at the top, I shot two groups too early, resulting in one enemy from each staying aboard. I decided to kill the one with the mask because the one without a mask always sprouts a plaga when killed, meaning they would take many more hits, and much more time to kill. Salazar went very well, and running to the exit couldn't have gone any better. Ok, so it wasn't perfect. You have to admit, though, it was still pretty damn good. Hopefully you did, because I spent almost as much time working for a good segment as I did for the water room, because the elevator trick isn't as easy as it looks, nor was the first part a walk in the park. (Less)
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36,
06:26,
2007-12-08 23:11:23 Description: This holiday season, remember those who celebrate with eight days and a menorah.
Lyrics:
Verse 1:
If I may take the liberty to come and speak about the holiday that takes a day and a week, (More) This holiday season, remember those who celebrate with eight days and a menorah.
Lyrics:
Verse 1:
If I may take the liberty to come and speak about the holiday that takes a day and a week, If this winter you're going to travel on home, All I gotta say is shalom shalom, If you look in my window something's burning bright It's the thing that kept us living on through the night Time and time again my faith does it right and I know that the good's in sight, alright, Well I've heard some say Jews are weak at the core, But circumcision's more than anything you've taken before, It's easy to go on without bacon or pork cause we got the big apple right here in New York, When I'm blessing on Friday, Adonai is what I'm saying, When the eight days come around, Dreidel Dreidel I'll be playing, You've probably been learning bout John the Baptist, So to taste a new flavor, come and try out a bris, As I'm reading up the scroll in my chrome-covered torah, Got my tallis on my back, on my head is my fedora, All these guys looking round for a shiksa with an aura, But I stay true to the game with my jewish senora, Got many forms of the religion you can rock, There's hasidic and there's reform, then you got your orthodox, Before you eat your bagel, better pick up some lox, Cause Hannukah's coming and we're all at the top
Chorus:
Now it's time to light, light, light the menorah
Verse 2:
I'm known at the parties, get the gelt with a gimel, I talk to many people like a Jewish Jimmy Kimmel, On Sabbath, I'm the one screaming out the T'filah, I gather kids around to dance the Hava Nagila, Mr. Adam Levine wears a yamukah to bed, He gets good graces when he puts it on his head, Who directed E.T., yeah cut it on the floor? Steven Spielberg has a mezzuzah on his door, When I turn on the tube, blue and yellow's on the screen, Freaks and Geeks was a classic, but TV execs. were mean, Woody Allen is a star, but he has some bad genes and how old is his wife? Is she almost fifteen? In Munich, Eric Bana gave a name for the Jews, As Seth Rogen said, he turned around the abuse, Seinfeld got some of the best reviews, but it's time to let loose, yo, let's cruise
Chorus:
Now it's time to light, light, light the menorah
Breakdown:
As I look to the sky, my star's burning bright, I'm feeling all the faith as I'm staring at the light, And I'm never gonna live my life acting so skittish, Cause I'm fluent and Hebrew and perfect in Yiddish, Grape juice was my highest intake of doses, I part the red sea with tomato soup like Moses, At age thirteen, I began my manhood, I pulled out the prayers, at the bema I stood, I cleared my mind, I lit the candle, As I pushed the tradition, I knew I had the handle to run up to the mic and say Judaism is the way that some can have their perfect day so keep on living, keep your praise
Chorus:
Now it's time to light, light, light the menorah
Eight days and eight nights, light, light the menorah, Eight days and light, light the menorah, Eight crazy nights, light, light the menorah, Light, light, light the menorah, If you really wanna know the eight days and eight nights with you, Tonight we will light the menorah (Less)
Channel: youtube Rate it: Rate:
1,
06:24,
2008-04-24 21:36:08 Description: Again with the hypercam using my headset mic to record instead of the sound card, sorry... Anyway this video is my current best upper path impossible difficulty run (No save points!) I make it past (More) Again with the hypercam using my headset mic to record instead of the sound card, sorry... Anyway this video is my current best upper path impossible difficulty run (No save points!) I make it past Tyson, through the ghosts and goblins (which is NOT easy) and through birdo where I expected to be killed by the missile. You can hear my glad reaction to have not been toasted there. Anyway I spaz and die in the next room, which is par for the course.
Not as far as Bizkit's upper path run, he has me beat by two rooms, but still pretty cool. Some stylish stuff in the platform rooms before tyson and also some very funny spawning of zombies (I had no luck at all there) Also the shyguys at the end of birdo freaked me right out.
This game is FREE and you can download it here:
http://kayin.pyoko.org/iwbtg/
Do it! (Less)
Channel: youtube Rate it: Rate:
41,
09:58,
2006-12-04 19:05:41 Description: The UNSC Cruiser Pillar of Autumn's core is about to go critical. A single Longsword is docked in the hangar. Captain Keyes and countless Marines are dead, possibly Johnson too. At least the (More) The UNSC Cruiser Pillar of Autumn's core is about to go critical. A single Longsword is docked in the hangar. Captain Keyes and countless Marines are dead, possibly Johnson too. At least the Covenant haven't found Earth yet, right...?
HALO: The Machinima Picture (created 11-2006)
Since I discovered the Xbox game 'HALO' back in 2002, I have wanted to put this fabulous first-person sci-fi action romp on video for my friends and family to watch and enjoy as a two-hour cinematic experience. Back then I would have plugged the Xbox into my VCR's and tossed in a blank tape and used the pause button to edit in real time, taping the cinema scenes back to back. Analog hell. Crude as it would have been, I did this very thing for a few old games... like "Sword of the Berserk: Guts' Rage" on SEGA Dreamcast, and Rebel Assault II for the Playstation.
Flash forward to 2006. I have a computer, a movie maker program, and the DVD burner to make it all contemporary. Not to mention the 'like-original' copies I can make for friends and family, unlike the degrade of vhs tapes.
As for what I actually did... I plugged my Xbox console into the Dazzle USB converter and used my PC like a 30 GB recorder. I played through the game Halo (BUNGIE/Microsoft,2001) recording the cinema scenes that periodically would show the story... the one of humanity's fight against an alien threat. Then I recorded key transitions, audio cuts and first-person action sequences within the game, editing them on the computer to make the beautiful cinema scenes tie together in a more 'movie-like' fashion.
With the help of the two soundtracks of music released by BUNGIE and Martin O'Donnell, I filled out the feel of the film by putting music and sound where necessary. A total of 37 separate mp3 additions to be exact. I also raised and/or lowered the audio based on the background noise or an overlaying song track. Based on the timeline from the Del Ray novels, I included a reoccurring 'Mission Clock' that appears on-screen to update the flow of events.
I turned the control sensitivity down to the lowest (1) to reduce the 'jerky' motion associated with the fast paced action of a first-person shooter game. The actual difficulty was on easy at times, normal at others, heroic and legendary too. I'm not some "killer player" who records his skill to show off. I used the settings that got me what 'scenes' I needed to tell the story. Again, this is all about the "story," this is not a video run-through of the whole game.
I spliced and cut scenes together to make the flow more comfortable. In other words... I took the gist of the story and only included the necessary gear and vehicles. For example, you won't see the M808B Scorpion Tank. It's not in any cinema scenes, so I didn't take precious time out of the film by showing that part of the game. It's a bad-ass Covenant-kicking machine, just not needed to tell the story. Now in Halo 2, I did include the Scorpion because there... it is in the cinema.
I didn't use every weapon. Since I am not 'archiving' Halo so-to-speak, I respected the cinema in which Master Chief always has his Battle Rifle. True, the game is set up to where at one point you start a mission without it (i.e. sentinel attack in the control center) but I purposely grabbed another weapon just before that cinema to explain why Chief has the 'new toy in hand.'
After six weeks of work on this thing, I am happy with the final one-hour fifty three minute version. Because of the limitations of the 4.7 GB DVD's, that limitation being a one-hour time limit on the disc, I decided that instead of a shortened one-hour movie, I would make two one-hour episodes. I created a 'debriefing-style' flashback at the start of episode two, refreshing episode one events. I used the E3 trailer for Halo 2 to give it that 'to be continued' feel at the end.
For the Internet fans, who may actually care to see what I've done, I have cut up the 2 episodes and posted them as 12 ten-minute 'chapters' on YouTube, but remember that the Internet has poor compression, meaning that the film will look dark and shadowed at times, the bandwidth of the web makes uploaded videos dark and sometimes hard to watch.
Sadly, (laughs) 'no retail release.' This thing is a simple fan-film, made in my room, on my personal computer and is not available for widespread distribution. I only made 15 DVD copies for family and close friends (Halo clanmates). I love the games, novels, comics, even getting 'owned' online in Team Slayer, I love it all. Thank you BUNGIE for making one of the best electronic videogames of all time. "...yo, sniper's down..." (Less)
Channel: youtube Rate it: Rate:
35,
08:27,
2006-12-04 18:41:25 Description: With Captain Jacob Keyes dead at the hands of the Flood, Master Chief and Cortana.1.0 locate and board the disabled Pillar of Autumn in a desperate final attempt to destroy Halo by detonating the (More) With Captain Jacob Keyes dead at the hands of the Flood, Master Chief and Cortana.1.0 locate and board the disabled Pillar of Autumn in a desperate final attempt to destroy Halo by detonating the ship's core. The existence of the galaxy's entire sentient populous hangs in the next few minutes. "Go big green."
HALO: The Machinima Picture (created 11-2006)
Since I discovered the Xbox game 'HALO' back in 2002, I have wanted to put this fabulous first-person sci-fi action romp on video for my friends and family to watch and enjoy as a two-hour cinematic experience. Back then I would have plugged the Xbox into my VCR's and tossed in a blank tape and used the pause button to edit in real time, taping the cinema scenes back to back. Analog hell. Crude as it would have been, I did this very thing for a few old games... like "Sword of the Berserk: Guts' Rage" on SEGA Dreamcast, and Rebel Assault II for the Playstation.
Flash forward to 2006. I have a computer, a movie maker program, and the DVD burner to make it all contemporary. Not to mention the 'like-original' copies I can make for friends and family, unlike the degrade of vhs tapes.
As for what I actually did... I plugged my Xbox console into the Dazzle USB converter and used my PC like a 30 GB recorder. I played through the game Halo (BUNGIE/Microsoft,2001) recording the cinema scenes that periodically would show the story... the one of humanity's fight against an alien threat. Then I recorded key transitions, audio cuts and first-person action sequences within the game, editing them on the computer to make the beautiful cinema scenes tie together in a more 'movie-like' fashion.
With the help of the two soundtracks of music released by BUNGIE and Martin O'Donnell, I filled out the feel of the film by putting music and sound where necessary. A total of 37 separate mp3 additions to be exact. I also raised and/or lowered the audio based on the background noise or an overlaying song track. Based on the timeline from the Del Ray novels, I included a reoccurring 'Mission Clock' that appears on-screen to update the flow of events.
I turned the control sensitivity down to the lowest (1) to reduce the 'jerky' motion associated with the fast paced action of a first-person shooter game. The actual difficulty was on easy at times, normal at others, heroic and legendary too. I'm not some "killer player" who records his skill to show off. I used the settings that got me what 'scenes' I needed to tell the story. Again, this is all about the "story," this is not a video run-through of the whole game.
I spliced and cut scenes together to make the flow more comfortable. In other words... I took the gist of the story and only included the necessary gear and vehicles. For example, you won't see the M808B Scorpion Tank. It's not in any cinema scenes, so I didn't take precious time out of the film by showing that part of the game. It's a bad-ass Covenant-kicking machine, just not needed to tell the story. Now in Halo 2, I did include the Scorpion because there... it is in the cinema.
I didn't use every weapon. Since I am not 'archiving' Halo so-to-speak, I respected the cinema in which Master Chief always has his Battle Rifle. True, the game is set up to where at one point you start a mission without it (i.e. sentinel attack in the control center) but I purposely grabbed another weapon just before that cinema to explain why Chief has the 'new toy in hand.'
After six weeks of work on this thing, I am happy with the final one-hour fifty three minute version. Because of the limitations of the 4.7 GB DVD's, that limitation being a one-hour time limit on the disc, I decided that instead of a shortened one-hour movie, I would make two one-hour episodes. I created a 'debriefing-style' flashback at the start of episode two, refreshing episode one events. I used the E3 trailer for Halo 2 to give it that 'to be continued' feel at the end.
For the Internet fans, who may actually care to see what I've done, I have cut up the 2 episodes and posted them as 12 ten-minute 'chapters' on YouTube, but remember that the Internet has poor compression, meaning that the film will look dark and shadowed at times, the bandwidth of the web makes uploaded videos dark and sometimes hard to watch.
Sadly, (laughs) 'no retail release.' This thing is a simple fan-film, made in my room, on my personal computer and is not available for widespread distribution. I only made 15 DVD copies for family and close friends (Halo clanmates). I love the games, novels, comics, even getting 'owned' online in Team Slayer, I love it all. Thank you BUNGIE for making one of the best electronic videogames of all time. "...yo, sniper's down..." (Less)
Channel: youtube Rate it: Rate:
3,
04:42,
2008-04-02 21:42:19 Description: Chose of 2 characters, Astérix or Obélix. (I took Astérix, think he is faster :-P ) The game is good, but a little bit too easy, except for the pit. FRIGGIN' PIT.
Channel: youtubeTags: Astérix Asterix Search for Dogmatix GBC GameBoy Colour jump and run good game Obelix Obélix Idefix Miraculix Rome
Rate it: Rate:
10,
03:05,
2008-05-02 00:53:24 Description: The First World of Wizard Run, The Village!
This world is easy to finish but kinda more challenging when you have to finish it without losing any lives.
Achievements:
Cloak Of Wizardry - Complete (More) The First World of Wizard Run, The Village!
This world is easy to finish but kinda more challenging when you have to finish it without losing any lives.
Achievements:
Cloak Of Wizardry - Complete World 1
Hat Of Wizardry - Capture and pop all creatures in World 1
Spider's Bane - Kill the Giant Spider on World 1, losing no lives. (Less)
Channel: youtube Rate it: Rate:
0,
03:07,
2008-04-02 12:04:00 Description: Yes, easy. I have problems playing the game on Normal, but I storm through most of easy, and I didn't want to play hours just to get a good run -_-Anyway...I'm using Reimu and Yukari. They (More) Yes, easy. I have problems playing the game on Normal, but I storm through most of easy, and I didn't want to play hours just to get a good run -_-Anyway...I'm using Reimu and Yukari. They have homing (Less)
Channel: youtubeTags: gra wideo video game Touhou Imperishable Night easy Reimu Hakurei Yukari Yakumo Wriggle Nightbug
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