Search results for modern electronic communication
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148,

04:58,

2007-08-20 07:32:32
Description: http://www.NGTV.com
From the DMV channel on NO GOOD TV comes the UNCENSORED, DIRECTOR's CUT of the classic R&B joint "Supa Star" from the soul maestro Montell Jordan.
For more (More) http://www.NGTV.com
From the DMV channel on NO GOOD TV comes the UNCENSORED, DIRECTOR's CUT of the classic R&B joint "Supa Star" from the soul maestro Montell Jordan.
For more uncensored music videos visit the DMV channel on NO GOOD TV at http://www.ngtv.com/?channelId=dmv&clipIdNum=537033450
Born in Los Angeles, California, Montell Jordan made a huge impact in both the US and UK charts in 1995 with the runaway success of his Def Jam Records` single `This Is How We Do It`. Utilising a sample from Slick Rick, this celebration of life in South Central, Los Angeles, struck a chord with both hip-hop fans and modern R&B audiences. Within weeks of release it entered the US R&B Top 10 and then the pop charts, preceding a debut album of the same title. This included several B.B. King samples and a guest rap from Coolio on the excellent `Payback`. The lyrics also diverged somewhat from typical Californian swing subjects - `Daddy`s Home` addressing the importance of black fatherhood in the ghettos.
He attributes his development in an otherwise hostile environment to the rare presence of both a father and mother as he grew up. Rather than running with the gangs in the `South Central `hood`, Jordan attended both church and school regularly, eventually graduating from Pepperdine University in Malibu with a degree in Organisational Communication. However, his growing interest in music eventually diverted him from a projected career in law.
Jordan has built on the success of This Is How We Do It with a series of stylish urban R&B collections. The title track to Let`s Ride, featuring No Limit Records stars Master P and Silkk The Shocker, reached US number 6 in April 1998. The follow-up, `I Can Do That`, broke into the Top 20 in September. Jordan returned to the charts in November 1999 with Get It On ... Tonite, the title track of which became a Top 5 single the following March. (Less) Channel: youtube

11,

03:06,

2008-04-22 10:09:33
Description: Development of joint project of Qplaze®, GSC Game World, and NOMOC Publishing - S.T.A.L.K.E.R Mobile, is in its final stage. According to numerous requests of fans and admirers of PC version of (More) Development of joint project of Qplaze®, GSC Game World, and NOMOC Publishing - S.T.A.L.K.E.R Mobile, is in its final stage. According to numerous requests of fans and admirers of PC version of the game, we present to a wide audience gameplay video of S.T.A.L.K.E.R Mobile, revealing main features of the game. In short video, created for demonstration on Electronic Entertainment Expo (E3), in Santa Monica, California, you will see: • Vehement fights with bandits, mercenaries and soldiers -- using realistic automatic weapon, suppressors and telescopic sight, on different locations, partially known by S.T.A.L.K.E.R: Shadow of Chernobyl. • Dynamic lighting and special effects demonstrating abilities of 3D engine based on Java2ME, developed especially for S.T.A.L.K.E.R Mobile, and supporting the majority of modern phone models. • Character's statistics screen and experience points distribution process -- there's full RPG constituent in S.T.A.L.K.E.R Mobile, making character's abilities improvement possible in the process of the game. Four main characteristics of the stalker will be available for improving -- accuracy, strength, health, and resistance. • Process of character's communication with other stalkers, missions receiving and dialogues carrying. Final version of the game will consist of lots of characters, texts, and developed plot with several endings. Also, several camps of different stalker groups will be available for the main character, with ability of traveling between them. • Articles, weapon and artifacts trading process. Character will be able to trade with some stalkers, buy and sell weapons, armor, ammunition, medicines and other items he will get and bear in his journeys in the Zone. Majority of items are well known to PC version players. • Screen of character's equipment and inventory, where player will be able to control character's equipment -- get on and take off protective suits, choose weapons for the combat, place artifacts in belt pockets. There will be many items in S.T.A.L.K.E.R Mobile -- from artifacts, influencing on characteristics of the hero, to cartridges for weapon, first-aid kits, electric torches and PDA. • Map of the Zone, used by main character in his journeys. And lots of other details - especially for admirers of S.T.A.L.K.E.R: Shadow of Chernobyl. Game launch is scheduled on September, 2007. (Less) Channel: youtube

17,

03:06,

2007-07-11 00:14:43
Description: Development of joint project of Qplaze®, GSC Game World, and NOMOC Publishing - S.T.A.L.K.E.R Mobile, is in its final stage. According to numerous requests of fans and admirers of PC version of (More) Development of joint project of Qplaze®, GSC Game World, and NOMOC Publishing - S.T.A.L.K.E.R Mobile, is in its final stage. According to numerous requests of fans and admirers of PC version of the game, we present to a wide audience gameplay video of S.T.A.L.K.E.R Mobile, revealing main features of the game.
In short video, created for demonstration on Electronic Entertainment Expo (E3), in Santa Monica, California, you will see:
• Vehement fights with bandits, mercenaries and soldiers -- using realistic automatic weapon, suppressors and telescopic sight, on different locations, partially known by S.T.A.L.K.E.R: Shadow of Chernobyl.
• Dynamic lighting and special effects demonstrating abilities of 3D engine based on Java2ME, developed especially for S.T.A.L.K.E.R Mobile, and supporting the majority of modern phone models.
• Character's statistics screen and experience points distribution process -- there's full RPG constituent in S.T.A.L.K.E.R Mobile, making character's abilities improvement possible in the process of the game. Four main characteristics of the stalker will be available for improving -- accuracy, strength, health, and resistance.
• Process of character's communication with other stalkers, missions receiving and dialogues carrying. Final version of the game will consist of lots of characters, texts, and developed plot with several endings. Also, several camps of different stalker groups will be available for the main character, with ability of traveling between them.
• Articles, weapon and artifacts trading process. Character will be able to trade with some stalkers, buy and sell weapons, armor, ammunition, medicines and other items he will get and bear in his journeys in the Zone. Majority of items are well known to PC version players.
• Screen of character's equipment and inventory, where player will be able to control character's equipment -- get on and take off protective suits, choose weapons for the combat, place artifacts in belt pockets. There will be many items in S.T.A.L.K.E.R Mobile -- from artifacts, influencing on characteristics of the hero, to cartridges for weapon, first-aid kits, electric torches and PDA.
• Map of the Zone, used by main character in his journeys.
And lots of other details - especially for admirers of S.T.A.L.K.E.R: Shadow of Chernobyl.
Game launch is scheduled on September, 2007. (Less) Channel: youtube

32,

09:54,

2008-12-26 21:27:21
Description: Nikola Tesla (Serbian Cyrillic: Никола Тесла) (10 July 1856 7 January 1943) was an inventor and a mechanical and electrical engineer. Born in Smiljan, Croatian Krajina, Austrian Empire, he (More) Nikola Tesla (Serbian Cyrillic: Никола Тесла) (10 July 1856 7 January 1943) was an inventor and a mechanical and electrical engineer. Born in Smiljan, Croatian Krajina, Austrian Empire, he was an ethnic Serb subject of the Austrian Empire and later became an American citizen.[2] Tesla is often described as the most important scientist and inventor of the modern age, a man who "shed light over the face of Earth".[3] He is best known for many revolutionary contributions in the field of electricity and magnetism in the late 19th and early 20th centuries. Tesla's patents and theoretical work formed the basis of modern alternating current electric power (AC) systems, including the polyphase power distribution systems and the AC motor, with which he helped usher in the Second Industrial Revolution. Contemporary biographers of Tesla have regarded him as "The Father of Physics", "The man who invented the twentieth century"[4] and "the patron saint of modern electricity."[5]
After his demonstration of wireless communication (radio) in 1894 and after being the victor in the "War of Currents", he was widely respected as one of the greatest electrical engineers who worked in America.[6] Much of his early work pioneered modern electrical engineering and many of his discoveries were of groundbreaking importance. During this period, in the United States, Tesla's fame rivaled that of any other inventor or scientist in history or popular culture,[7] but due to his eccentric personality and his seemingly unbelievable and sometimes bizarre claims about possible scientific and technological developments, Tesla was ultimately ostracized and regarded as a mad scientist.[8][9] Never having put much focus on his finances, Tesla died impoverished at the age of 86.
The SI unit measuring magnetic flux density or magnetic induction (commonly known as the magnetic field B), the tesla, was named in his honour (at the Conférence Générale des Poids et Mesures, Paris, 1960), as well as the Tesla effect of wireless energy transfer to wirelessly power electronic devices which Tesla demonstrated on a low scale (lightbulbs) as early as 1893 and aspired to use for the intercontinental transmission of industrial energy levels in his unfinished Wardenclyffe Tower project.
Aside from his work on electromagnetism and electromechanical engineering, Tesla has contributed in varying degrees to the establishment of robotics, remote control, radar and computer science, and to the expansion of ballistics, nuclear physics,[10] and theoretical physics. In 1943, the Supreme Court of the United States credited him as being the inventor of the radio.[11] Many of his achievements have been used, with some controversy, to support various pseudosciences, UFO theories, and early New Age occultism.
Tesla is honored in Serbia and Croatia, as well as in the Czech Republic and Romania. He was awarded the highest order of the White Lion by Czechoslovakia.
http://www.netsense.net/tesla/
The life story and work of Nikola Tesla. He invented AC electricity, Neon Lights, Radio transmission, The Electric motor, Wireless electricity transfer, Remote control, Hydraulics, Lasers, Space weapons, Robotics, and many, many more things.
As Tesla claimed to have invented a way to harness "free energy" from the voltage difference in the ionosphere that causes lightning, he was seen as a threat to the world energy economy mostly by the rich bankers, J.P. Morgan who was a silent partner with an ulterior agenda. The majority of Tesla's inventions were classified for national security by the US government.
A lot of his discoveries in physics have not been released to the public, despite being invented nearly 100 years ago. Other technologies not yet released to the public include HAARP Electromagnetic technology and high energy directed particle beams used in space weapons.
Some Electromechanical devices and principles developed by Tesla:
* various devices that use rotating magnetic fields (1882)
* induction motor and high frequency alternator
* means for increasing the intensity of electrical oscillations
* alternating current long-distance electrical transmission system (1888)
* Tesla coil
* blade less turbine
* bifilar coil
* Telegeodynamics
* systems for wireless communication (prior art for the invention of radio) and radio frequency oscillators
* robotics and the "AND" logic gate
* X-rays Tubes using the bremsstrahlung process
* devices for ionized gases
* devices for high field emission
* devices for charged particle beams
* methods for providing extremely low level of resistance to the passage of electrical current
* voltage multiplication circuitry
* devices for high voltage discharges
* devices for lightning protection
* Magnifying Transmitter
* VTOL aircraft
* Dynamic theory of gravity
* concepts for electric vehicles (Less) Channel: youtube

18,

04:40,

2009-02-15 19:59:24
Description: This video shows a modern day functional equivilent of the Spiricom ITC-EVP paranormal device for spirit communication.
What was (is) the Spiricom?
From the web -
Apparatus invented by research (More) This video shows a modern day functional equivilent of the Spiricom ITC-EVP paranormal device for spirit communication.
What was (is) the Spiricom?
From the web -
Apparatus invented by research engineer George W. Meek of the METAscience Foundation as a communication system with the dead. This particular development of an electronic voice phenomenon (EVP) involves a frequency modulation system using supplementary audio tones. In contrast to the previously claimed EVP or Raudive voices system, which obtained very weak voice signals, usually of a few words spoken at higher than normal speeds, Meek and his associates claimed to have received many hours of sustained conversation at normal speed from the American scientist George Jeffries Mueller, who had died of a heart attack 14 years earlier.
The first announcement of SPIRICOM was made on April 6, 1982, following 11 years of research and development. The system was not entirely mechanical, since, like other electronic devices such as the black box, it required the psychic energies of an operator.
In a release published in the journal New Realities (vol. 4, no. 6), Meek describes his system of SPIRICOM Mark IV as consisting of three components: a transceiver operating in the 30-130 Mhz range; a special combination of 13 audio frequencies from 21 to 701 cps; and the input of energy from an operator who had certain highly psychic abilities, involving energy apparently outside present knowledge of the electromagnetic system, tentatively called "bioplasmic." The system was developed in conjunction with the MetaScience Foundation at Franklin, North Carolina. (Less) Channel: youtube

31,

02:07,

2008-05-13 19:36:55
Description: To prevent electronic data leaks, a serious problems faced by modern day companies, NTT Software developed CipherCraft, a new system that enables high speed encryption of mail and communication data (More) To prevent electronic data leaks, a serious problems faced by modern day companies, NTT Software developed CipherCraft, a new system that enables high speed encryption of mail and communication data through high speed encryption processing. A unique feature of CipherCraft is that it can be tailored to meet a wide range of customer demands because it was developed independently by NTT Software. As a product made entirely in Japan, CipherCraft, features the world's highest level of reliability, safety, and efficiency. (Less) Channel: youtube

3,

03:38,

2006-09-19 11:10:38
Description: Here the SPECTACLE is captured and made to expose itself (if even for a brief moment) by turning its most beloved mystifying commodity, the computer, back onto itself to the benefit of language. It (More) Here the SPECTACLE is captured and made to expose itself (if even for a brief moment) by turning its most beloved mystifying commodity, the computer, back onto itself to the benefit of language. It slowly dies a dramatic death of Lettristic convulsions.
SPECTACLE
In societies where modern conditions of production prevail, life is presented as an immense accumulation of spectacles. Everything that was directly lived is now merely represented in the distance.
The spectacle is not a collection of images; it is a social relation between people that is mediated by images. The spectacle is capital accumulated to the point that it becomes images.
The spectacle cannot be understood as a mere visual deception produced by mass-media technologies. It is a worldview that has actually been materialized.
Understood in its totality, the spectacle is both the result and the goal of the dominant mode of production. It is not a mere decoration added to the real world. It is the very heart of this real society's unreality. In all its particular manifestations - news, propaganda, advertising, entertainment - the spectacle represents the dominant model of life. It is the omnipresent affirmation of the choices that have already been made in the sphere of production and in the consumption implied by that production. In both form and content the spectacle serves as a total justification of the conditions and goals of the existing system. The spectacle also represents the constant presence of this justification since it monopolizes the majority of the time spent outside the production process.
The spectacle is both the meaning and the agenda of our particular socio-economic formation. It is the historical moment in which we are caught.
The spectacle presents itself as a vast inaccessible reality that can never be questioned. Its sole message is: "What appears is good, what is good appears." The passive acceptance it demands is already effectively imposed by its monopoly of appearances, its manner of appearing without allowing any reply.
The first stage of the economy's domination of social life brought about an evident degradation of being into having - human fulfillment was no longer equated with what one was, but with what one possessed. The present stage, in which social life has become completely dominated by the accumulated productions of the economy, is bringing about a general shift from having to appearing - all "having" must now derive its immediate prestige and its ultimate purpose from appearances.
POETRY
The problem of language is at the heart of all the struggles between the forces striving to abolish the present alienation and those striving to maintain it. It is inseparable from the very terrain of those struggles. We live within language as within polluted air. Despite what humorists think, words do not play. Words work - on behalf of the dominant organization of life. Yet they are not completely automated: unfortunately for the theoreticians of information, words are not in themselves "informationist"; they contain forces that can upset the most careful calculations. Words coexist with power in a relation analogous to that which proletarians have with power. Employed by it almost full time, exploited for every sense and nonsense that can be squeezed out of them, they still remain in some sense fundamentally alien to it.
Under the control of power, language always designates something other than authentic experience. It is precisely for this reason that a total contestation is possible. The organization of language has fallen into such confusion that the communication imposed by power is exposing itself as an imposture and a dupery. An embryonic cybernetic power is vainly trying to put language under the control of the machines it controls, in such a way that information would henceforth be the only possible communication. Even on this terrain resistances are being manifested; electronic music could be seen as an attempt (obviously limited and ambiguous) to reverse the domination by detourning machines to the benefit of language. But there is a much more general and radical opposition that is denouncing all unilateral "communication," in the old form of art as well as in the modern form of informationism. It calls for a communication that undermines all separate power. Real communication dissolves the state.
Power lives off stolen goods. It creates nothing, it coopts. If it determined the meaning of words, there would be no poetry but only useful "information." Opposition would be unable to express itself in language; any refusal would be nonverbal, purely lettristic. What is poetry if not the revolutionary moment of language, inseparable as such from the revolutionary moments of history and from the history of personal life? (Less) Channel: youtube
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