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Procedural city (gamma corrected)
17, 01:26, 2008-04-12 12:22:55
Description: Test run of procedural content creation. The terrain and its texture are randomly generated using libnoise, the city layout is generated according to the terrain and the higher buildings are built (More)
Channel: youtube
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Alien Dominion Techical Demo - Real Time Procedural Planets
29, 07:06, 2008-08-31 03:23:14
Description: Alien Dominion is a space shooter game with a bunch of nice, rarely seen features, like real time descent to a planet and such. Technology used here is DirectX 9.0c and C++ programming. The game (More)
Channel: youtube
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XNA Procedural Terrain Generator
0, 01:00, 2009-12-05 13:20:27
Description: victorporof.wordpress.com twitter.com Procedurally generated terrain. Parallax shader-based vegetation system. Procedural shader generated textures - real time, extremely fast. Using quad trees to (More)
Channel: youtube
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My Procedural Planet Renderer
2, 02:21, 2008-06-02 03:22:27
Description: I intend to use this as the basis for an Elite inspired space trading/exploration/combat game I am developing. It allows an entire planet to be rendered from space all the way down to a few meters (More)
Channel: youtube
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Procedural Audio in Computer Games
21, 04:55, 2008-07-09 16:58:13
Description: Demonstration video of a prototype developed for my master thesis. My master thesis deals with a study on, and a demonstration of, the potential of procedural audio in computer games. Furthermore (More)
Channel: youtube
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Procedural Planet in XNA
0, 00:30, 2008-07-20 00:33:27
Description: Here is a quick video of a procedural planet I made in XNA. It uses real-time Perlin Noise in the vertex shader through 8 octaves of fractional Brownian motion (fBm). The LOD algorithm is my own, but (More)
Channel: youtube
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Pure Procedural SkinShader
1, 00:00, 2008-08-24 09:53:18
Description: This video showcases a totally procedural human skin shader I wrote for the Renderman-like Firefly engine. There are no photographic textures used. All features including texture and freckling are (More)
Channel: vimeo
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Procedural World Map - Basic Rendering
1, 00:59, 2008-10-07 06:55:25
Description: Another step in the development process. The app hooks all the procedurally created tiles together and lets you fly around the world. Only the 9 potentially visible tiles are loaded and kept in memory (More)
Channel: youtube
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Procedural terrain generation
16, 02:49, 2009-06-19 13:01:23
Description: This video shows the procedural terrain generation demo by nvidia that can be found on the GPU Gems 3 CD. Note : This is all realtime generation, there was no model what's so ever, everything was (More)
Channel: youtube
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Procedural Shell Demo
1, 01:10, 2009-08-24 06:58:39
Description: This is my first Houdini project at Savannah College of Art and Design. My goal was to create a digital asset that generates procedural models based on input parameters. If you want to know more about (More)
Channel: vimeo
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Procedural CityEngineReel852
20, 03:37, 2009-09-17 05:58:21
Description: The manual modeling of 3D cities is very time-consuming. With the new cityengine 2009.2, this process can be accelerated by magnitudes - resulting in impressive 3D models at lower production costs. (More)
Channel: youtube
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Blender 2.5 sculpt brush procedural textures
0, 02:46, 2009-12-21 00:12:38
Description: Quick video showing procedural texture brushes in sculpt mode.
Channel: youtube
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Overgrowth Procedural Animation Process
0, 02:09, 2009-01-13 10:53:28
Description: I have been asked many times how the procedural animation worked in the old Lugaru 2 movement demos, so I made this video showing some of the early stages! Check out the game site at: (More)
Channel: youtube
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2008 SG Interactive Procedural Street Modeling
0, 05:02, 2009-05-19 08:25:34
Description: Interactive Procedural Street Modeling. Guoning Chen, Gregory Esch, Peter Wonka, Pascal Müller, Eugene Zhang. ACM Transactions on Graphics. volume 27. number 3. article# 103, pages 1-10. 2008. (More)
Channel: youtube
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Houdini Procedural Tests
3, 00:54, 2009-08-22 19:10:15
Description: Some procedural modeling and animation tests I made while I was learning Houdini. Music is some random edits of my Sea Beauties Song. (More)
Channel: vimeo
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